HealthBridge for Unreal Engine
HealthBridge for Unreal Engine is an Unreal Engine 5.8 plugin for supported health-data reads and writes, workout import and writing, optional workout routes, and mock-data development. It exposes Apple HealthKit and Android Health Connect through Blueprint or C++.
Install HealthBridgeEnable the plugin, complete setup, and prove it works with mock data.
Learn with BlueprintInitialize the subsystem and read seven days of step data.
Learn with C++Use the static service API and handle a complete read result.
Prepare mobile platformsConfigure HealthKit or Health Connect before packaging.
TroubleshootDiagnose plugin, permission, and device-validation problems.
Learn by task
Section titled “Learn by task”Import workoutsDisplay normalized workouts and handle missing optional metrics.
Read health dataQuery registry-backed samples and interpret values safely.
Monitor heart rateReceive provider samples and design for delayed synchronization.
Build health-data UIMap SDK records into resilient, privacy-safe UMG states.
Understand the SDK
Section titled “Understand the SDK”- Architecture and API layers
- Permissions and provider capabilities
- Mock data versus physical devices
- Unreal API reference
- Data types and sample values
Requirements
Section titled “Requirements”- Unreal Engine 5.8.
- A physical iOS device for real HealthKit behavior.
- An Android device with Health Connect for real Android behavior.
- A product explanation and consent flow for every health data type requested.
Heart-rate timing
Section titled “Heart-rate timing”HealthBridge does not guarantee real-time heart-rate tracking. Health platforms and connected devices can synchronize heart-rate samples after they have been recorded, so games should handle delayed or empty results during an active workout.
